- Resist the desire to tell users everything.
- Seek input from users to help improve interfaces.
- Look at what others have done2.
The first of these tips reminds the interface designer not to overload the user with an overabundance of information. While there may be a great deal of information that needs to be conveyed, it must be organized effectively. Concise headers, links, and the like (along with suitable color schemes and distinct boundaries between sections of the page) allow users to quickly locate what they are looking for. Conscientious design, along with the use of appropriate navigation tools, allows for conveyance of all desired information without overwhelming the user.
The importance of simplicity in interface applies also to graphics, sound, and other features. Unnecessary or overly flashy graphics can detract from the quality of an interface when they needlessly distract the user or have the potential to be regarded as a nuisance. This is not to say that websites are meant to be austere and uniform; what is crucial is for features to be complementary to the site's structure and purpose. For example, it is generally frowned upon to have sound or video play automatically when a page loads, but it can be acceptable if it is meant to accompany an interactive feature of the site.
Burke's second piece of advice is self-explanatory. It is a great idea to allow users to provide feedback on the site design and interface. By way of user input, the designer may gain a better understanding of the use and navigation of the site, and be enabled to identify changes that should be made or considered.
The importance of simplicity in interface applies also to graphics, sound, and other features. Unnecessary or overly flashy graphics can detract from the quality of an interface when they needlessly distract the user or have the potential to be regarded as a nuisance. This is not to say that websites are meant to be austere and uniform; what is crucial is for features to be complementary to the site's structure and purpose. For example, it is generally frowned upon to have sound or video play automatically when a page loads, but it can be acceptable if it is meant to accompany an interactive feature of the site.
Burke's second piece of advice is self-explanatory. It is a great idea to allow users to provide feedback on the site design and interface. By way of user input, the designer may gain a better understanding of the use and navigation of the site, and be enabled to identify changes that should be made or considered.
But do make sure any feedback that is submitted is able to reach you successfully! The artist of the webcomic XKCD offers the following strip3, noting that "it can take a site a while to figure out that there's a problem with their 'report a bug' form."
The final tip imparted by Burke is to consider the designs and principles that are already in use by others. Existing sites of a similar nature may have stylistic features in common; is there a reason for this? Consider whether an existing layout exemplifies what the typical user expects out of the site's appearance, and whether the development of your design should be guided by it. Recall the previous post on OPAC interfaces. In terms of appearance, features, and organization, what did the sites examined in the screencast have in common? Are they similar to the library website you use most frequently? Have you come to expect an interface that follows this general design?
1. ISO. (2008). ISO 9241-151:2008. Ergonomics of human-system interaction -- Part 151: Guidance on World Wide Web user interfaces.
References
2. Burke, J.J. (2009). Neal-Schuman library technology companion: A basic guide for library staff (3rd ed.). New York, NY: Neal-Schuman Publishers, Inc.
3. Munroe, R. (2013). XKCD: Debugger. http://xkcd.com/1163/
